Warcraft 3 Buildings - FANART

Here are a set of buildings which I created attempting to recreate buildings featured from Warcraft 3 to a more modern standard. General meshwork was blocked out in MAX, placed into ZBrush for sculpting and more mesh definition, and back to max for creating a low poly to bake onto. Substance Designer was used to creating a base material which would place block colours around the mesh based on curvature which is assigned based on a gradient in a way aiming to emulate Warcrafts handpainted style.