Getting my teeth into some VR development! I was the main full time artist on Drop Dead:- Dual Strike Edition - the most violent version of Drop Dead yet!
I was the main 3D artist on this project and my responsibilities included working across two separate platforms to implement a new lighting system into our game creating new lighting setups to support it, and additionally updating the project to implement new shaders to support this. Additionally I created various assets for the game such as the new melee weapons for the game, blood maps for the zombies, and the new horde level added in this edition of the game. Additionally I provided support for the store assets creating screenshots to go onto the Oculus Store pages for both platforms and some additional marketing content.